#pragma once

#include "FysicsEngine/Input.h"

namespace Fysics
{
	class WindowsInput : public Input
	{
	protected:
		virtual bool IsKeyPressedImpl(int keycode) override;
		virtual bool IsMouseButtonPressedImpl(int button) override;
		virtual float GetMouseXImpl() override;
		virtual float GetMouseYImpl() override;
		virtual float GetScrollXImpl() override;
		virtual float GetScrollYImpl() override;
	};
}